Momentum Quest™
A facilitated team session
A Players-Only team adventure, guided by a facilitator. Your team discovers its own working patterns, explores new possibilities, and agrees on one new trail to try together.
1 · Reveal
Momentum Source
Connection
How connected we feel
Your team guesses first. Then the anonymous answers speak.
2 · Explore
Card 2 of 3
Understand what slows us down
Your Momentum Drain: Organization
5 · Agree
Our Trail Agreement
Keep one shared handoff page, updated the same day.
Download our check-ins
See it in action
Pick the team that feels closest to yours, and watch their Quest from the Scan to the change they agreed to try.
Players-Only
Work is experienced through the people you work with. When conversations about how work feels only happen with leadership in the room, people report progress and skip the hard parts. The Quest and its check-ins are just the team, so people can be honest, hear each other and decide together.
Not everything that slows a team down shows up in a dashboard: unspoken tension, uneven effort, a newcomer who doesn’t feel part of things yet. The Quest gives your team a safe way to name what’s hard to measure or flag, and do something about it.
Not anti-manager. The leader sponsors the Quest, protects the time, and helps with what’s outside the team’s control.
Your team leaves the Quest with one change it chose, and 30 days to try it.
No new tool to log into. No one tracking attendance. The team decides how long each stop takes.
Before the Quest
Before the Quest, each teammate completes a short, private Momentum Scan about how work feels on the team. No open text, no individual scores. Their perspectives shape the experience, so the Quest reflects the team rather than one person’s point of view.
It’s not a quiz with right answers. It’s an opportunity to redesign how work feels, and what momentum looks like for everyone.
Today’s journey
One teammate drives the shared screen and reads it aloud. Nobody facilitates, nobody presents. Every step ends with the team talking, not with a slide.
1Reveal · 15 min
Everyone picks a guess silently, then says it out loud on three. Only then does the Quest show what the anonymous answers point to: the team’s Momentum Source, its Momentum Drain, and all seven conditions on its Expedition Map.
Sometimes the team sees it coming. Sometimes it doesn’t.

2Explore · 5 min
Three cards: protect what works, understand what slows you down, imagine what could feel better. Everyone thinks on their own for a minute first, then the team talks and keeps one note from each card.
Everyone gets a voice. The team does the thinking.

3Challenge · 10 min
A team effectiveness trivia challenge built on your Momentum Source and Drain. Three short rounds of questions drawn from research on how teams work. The team agrees on one answer, earns points and streaks, and learns why the right answer is right.
One team. One answer. Everyone reasons it through.

4Decide · 15 min
Not everything is within your team’s control. Its own notes from Explore come back, and together you identify one practical improvement you can make (protect what works, improve what slows you down, or create something better), recognize where you need support, and agree on what happens next.
The Quest suggests. The team decides.

5Agree · 15 min
The team writes its Trail Agreement in its own words, says why it matters, and names any support it wants from its leader. Then it picks one weekday and time, and the Quest lays out two short check-ins, just the team, across its 30 days.
You leave with the follow-through already on the calendar.

Momentum Quest
A guided team experience that turns shared insights into practical improvements, one Trail at a time. The Scan shows where your team starts, the Quest helps it choose a Trail, and the practice builds momentum over time.
Your 30 days
Momentum Quest isn’t just a one-hour experience. It’s the start of a 30-day practice your team chooses for itself.
About an hour
Discover togetherYour team explores its Momentum Source and Drain, sees its Team Pattern, and chooses one improvement worth trying.30 days
Take it into everyday workTurn that choice into a simple Trail Agreement. Two short Players-Only check-ins help your team adjust, then reflect on what you’re learning.At the end of 30 days
Keep what you learnedYour team reflects on what it tried and what it will carry forward. Your Momentum Quest report brings it together.Want to keep going after the 30 days? Talk with us about your team’s next Quest.
After the Quest
Your team leaves the Quest with one agreement to put into practice. Two 15-minute check-ins, just the team, help keep it moving over the next 30 days, and your team decides how to use that time. At Day 30, its Momentum Quest report brings together what it tried and learned.
Where you started
Source
ConnectionDrain
OrganizationPattern
The Culture TeamOur 30 days
What we learned
“Writing it down once saves five questions later.”From our ReflectThe other conditions
The team’s own words from its Reflect. A snapshot, not a score.
The rule of the trail
Your team’s conversations belong to your team.
Individual Scan responses and private reflections aren’t shared with the sponsor. The sponsor receives a team-level Expedition Map and the agreements your team chooses to share.
Anonymous by design
No names, individual scores, or open-text responses in the Scan.
The team owns its conversation
What the team discusses and writes during the Quest and Reflect stays with the team unless it chooses to share it.
Only what the team chooses leaves
The agreement, what it carries forward, and any support request.
Is this right for our team?
3 to 12
teammates who depend on each other to get the work done
In person or remote
one shared screen, in a room or on a call
About an hour
plus a five-minute anonymous Scan beforehand
Questions
Does someone need to facilitate?
No. One teammate drives the screen and reads it aloud. The Quest guides every step.
Does our manager join?
No. The Quest is a team-owned conversation. Leaders support what the team chooses without being in the room.
What does the team leave with?
One change in its own words, two short check-ins, and a summary of what it learned at Day 30.
What if our group is larger than 12?
Momentum works best with the people who actually work together day to day. For larger groups, we recommend separate Quests for the smaller teams within them.
What if our team is already doing well?
Then the Quest helps you protect what works on purpose. Even strong teams can choose what’s worth protecting or improving next.
Choose the story closest to your team.